Register

AI in Production: Friend or Foe?

Beyond the Taboo: Practical Workflows for Character Artists. Where AI helps in a real production pipeline, its current limitations, and the additional work required to bring AI-generated assets to a professional standard. Watch Adar demonstrate a complete character pipeline live, from first concept to a playable Unreal Engine asset.

September 11, 2026 · 10:00 AM PDT / 1:00 PM EDT · Two hours

See where AI helps—and where the real work begins. Production use cases, limitations, and the cleanup required for a professional result

By clicking “Submit”, you accept our Terms.

The finished goblin character playable in Unreal Engine, standing on a dock in a stylized village

Studios that hire our students

Animal Logic Digital Domain Icon Creative Studio The Coalition Bardel Studios Double Negative Imageworks Walt Disney Studios BioWare Electronic Arts Industrial Light & Magic Waterproof Blizzard Entertainment Framestore Relic Weta Digital CD Projekt Red Hellbent Games Scanline VFX Zoic

About
TTTC

20 years training the finest artists. Think Tank Training Centre is one of the VFX schools with the highest placements in the industry. Over 100 placements in the past 10 months, in the shortest period of training.

Behind each program, webinar or in-person event is the same philosophy. It's a drive to give CG artists the tools and mentoring they need to expand their vision and build meaningful connections in the industry.

The Rookies — Ranked #1 The Rookies — Ranked #1 The Rookies — Ranked #1 The Rookies — Ranked #1

What You'll See

A character going from initial concept to playable in Unreal Engine.

Adar Bronstein will demonstrate the complete pipeline live, then show where AI output falls short and what it takes to bring the asset up to professional studio standards.

  • Create a character concept and an initial 3D model using AI
  • Retopologize and clean up textures for game performance
  • Rig, animate, and play the asset inside Unreal Engine
Register for the workshop
Finished goblin game character, full-body render

The 2-hour Workshop

Part 1

AI tool generating the goblin's 3D mesh from the concept

AI in Production

  • Misconceptions and industry concerns
  • Production uses, pros, and cons
  • Who AI is suitable for

Part 2

Sculpting the goblin character with topology visible in ZBrush

AI Character Creation

  • Concept art and initial 3D model
  • Retopology for game performance
  • Texture editing and cleanup

Part 3

AI-generated skeleton rig on the goblin character

Rigging & Animation

  • Rigging setup
  • Animation retargeting
  • Engine-ready deformation

Part 4

Animating the goblin character with the Unreal Engine IK Retargeter

Unreal Engine Integration

  • Import and project setup
  • Animation inside Unreal Engine
  • Final playable character

Part 5

Texturing the goblin character in Substance 3D Painter

Live Q&A

  • Questions and answers with Adar Bronstein
  • Who these workflows may be useful for

If Time Permits

Claude scoping a custom Python shelf tool for Maya

Custom Maya Tool

  • Optional demonstration using AI to create a custom Maya tool

What It Covers

Adar Bronstein in samurai attire holding a katana

Workshop Presenter

Adar Bronstein

Indie Game Developer · Former Sr. Character Artist at EA

Adar is a former Senior Character Artist at Electronic Arts (Need for Speed Payback), Art Director at Hellbent Games (Video Horror Society), and former Director of Think Tank Online. In this two-hour workshop he will demonstrate a complete AI-assisted character pipeline live, from initial generation through retopology, texture cleanup, rigging, and animation to a fully playable Unreal Engine asset.

Workshop focus

  • End-to-end live workflow
  • Retopology & texture cleanup
  • AI rigging & animation
  • Unreal Engine integration
  • Production limits & Q&A

Scholarships Available

Think Tank Training Centre currently has a partial scholarship initiative. This workshop is simply helping spread the word; scholarship availability, eligibility, and award decisions are handled separately from workshop registration.

FAQ

How long is the workshop?
Two hours.
What will Adar demonstrate?
An AI-assisted character-creation pipeline from initial concept to a fully playable Unreal Engine character.
Will the workshop cover AI's limitations?
Yes. It covers concerns, misconceptions, pros, cons, limitations, and the additional work needed for professional results.
Is there a Q&A?
Yes. Q&A is part of the workshop.
Will the Maya tool demo be included?
Adar may demonstrate using AI to create a custom Maya tool if time permits.
Register for the workshop