AI in Production: Friend or Foe?
Beyond the Taboo: Practical Workflows for Character Artists. Where AI helps in a real production pipeline, its current limitations, and the additional work required to bring AI-generated assets to a professional standard. Watch Adar demonstrate a complete character pipeline live, from first concept to a playable Unreal Engine asset.
September 11, 2026 · 10:00 AM PDT / 1:00 PM EDT · Two hours
See where AI helps—and where the real work begins. Production use cases, limitations, and the cleanup required for a professional result
About
TTTC
20 years training the finest artists. Think Tank Training Centre is one of the VFX schools with the highest placements in the industry. Over 100 placements in the past 10 months, in the shortest period of training.
Behind each program, webinar or in-person event is the same philosophy. It's a drive to give CG artists the tools and mentoring they need to expand their vision and build meaningful connections in the industry.
What You'll See
A character going from initial concept to playable in Unreal Engine.
Adar Bronstein will demonstrate the complete pipeline live, then show where AI output falls short and what it takes to bring the asset up to professional studio standards.
- Create a character concept and an initial 3D model using AI
- Retopologize and clean up textures for game performance
- Rig, animate, and play the asset inside Unreal Engine
The 2-hour Workshop
Part 1
AI in Production
- Misconceptions and industry concerns
- Production uses, pros, and cons
- Who AI is suitable for
Part 2
AI Character Creation
- Concept art and initial 3D model
- Retopology for game performance
- Texture editing and cleanup
Part 3
Rigging & Animation
- Rigging setup
- Animation retargeting
- Engine-ready deformation
Part 4
Unreal Engine Integration
- Import and project setup
- Animation inside Unreal Engine
- Final playable character
Part 5
Live Q&A
- Questions and answers with Adar Bronstein
- Who these workflows may be useful for
If Time Permits
Custom Maya Tool
- Optional demonstration using AI to create a custom Maya tool
What It Covers
- AI in production: misconceptions, industry concerns, and real-world trade-offs
- End-to-end live workflow: initial 3D model, retopology, texture editing, and AI rigging
- Unreal Engine integration: setting up and playing the asset live
- Production limits: where AI fails and why human artist polish remains non-negotiable
- Live audience Q&A: direct answers on AI in production
- Optional custom Maya tool demonstration if time permits
Workshop Presenter
Adar Bronstein
Indie Game Developer · Former Sr. Character Artist at EA
Adar is a former Senior Character Artist at Electronic Arts (Need for Speed Payback), Art Director at Hellbent Games (Video Horror Society), and former Director of Think Tank Online. In this two-hour workshop he will demonstrate a complete AI-assisted character pipeline live, from initial generation through retopology, texture cleanup, rigging, and animation to a fully playable Unreal Engine asset.
Workshop focus
- End-to-end live workflow
- Retopology & texture cleanup
- AI rigging & animation
- Unreal Engine integration
- Production limits & Q&A
Scholarships Available
Think Tank Training Centre currently has a partial scholarship initiative. This workshop is simply helping spread the word; scholarship availability, eligibility, and award decisions are handled separately from workshop registration.